What viewpoints do

Syncing a viewpoint reveals nearby icons, improves fast travel literacy, and gives you a mental model of vertical lanes through a city. In Resynced, the climb animations and lighting may look different, but the design goal is the same: teach you how designers expect you to move through a space.

Priority order

After arriving in a new hub, sync before shopping, before side missions, before random naval detours—unless a story beat forces urgency. The five minutes spent climbing saves thirty minutes of minimap guesswork. Pair with parkour fundamentals if a tower uses non-obvious entry points.

Using viewpoints as landmarks

When hunting fragments, the ledge you need is often visible from a tower leap angle. Pause at the top, rotate slowly, and look for geometry that “shouldn’t” exist—extra planks, odd rope lines—those are frequently fragment paths.

Threat management

Some towers sit in restricted zones. Decide whether to stealth in or clear guards. If you sync while enemies are alert, you may eat ranged fire mid-climb. Follow stealth routing to reduce alarms.

Viewpoint FAQ

Do I need all viewpoints for story?

No, but you want them for completion and quality of life.

Can I skip tough climbs?

Often yes—come back with better gear or calmer pacing—but skipping every tower hurts broader cleanup efficiency.